Qt Creator Signals And Slots Tutorial
- Qt Creator Signals And Slots Tutorial For Beginners
- Qt Designer Signals And Slots Tutorial
- Qt Creator Signals And Slots Tutorial Key
Qt Designer is the Qt tool for designing and building graphical user interfaces (GUIs) with Qt Widgets. You can compose and customize your windows or dialogs in a what-you-see-is-what-you-get (WYSIWYG) manner, and test them using different styles and resolutions.
Widgets and forms created with Qt Designer integrate seamlessly with programmed code, using Qt's signals and slots mechanism, so that you can easily assign behavior to graphical elements. All properties set in Qt Designer can be changed dynamically within the code. Furthermore, features like widget promotion and custom plugins allow you to use your own components with Qt Designer.
The Qt signals/slots and property system are based on the ability to introspect the objects at runtime. Introspection means being able to list the methods and properties of an object and have all kinds of information about them such as the type of their arguments. QtScript and QML would have hardly been possible without that ability. Qt/C - Tutorial 073. Signals and slots. Connecting Slots to Overloaded Signals in the Qt5 Syntax. Quite a frequent problem when working with signals with slots in Qt5, according to my observations on the forum, is the connection of slots in the syntax on the pointers to signals having an over. QML - Tutorial 036. Working with Signals and Slots in QML; QML - Tutorial 034. Transfer of data structures from the C application layer to the QML layer; Qt/C - Tutorial 073. Signals and slots. Connecting Slots to Overloaded Signals in the Qt5 Syntax; PyQt5 - Lesson 001. QLineEdit IP Address; QML - Lesson 025. Qt Designer's Signals and Slots Editing Mode In Qt Designer's signals and slots editing mode, you can connect objects in a form together using Qt's signals and slots mechanism. Both widgets and layouts can be connected via an intuitive connection interface, using the menu of compatible signals and slots provided by Qt Designer. In this case, the signal slot connections are set automatically. In QML, you can connect and disconnect signal / slot connections using the following syntax: object1.signal.connect (object2.slot) object1.signal.disconnect (object2.slot) Signals in QML can also be connected to other signals, as is done in Qt / C.
Note: You have the option of using Qt Quick for user interface design rather than widgets. It is a much easier way to write many kinds of applications. It enables a completely customizable appearance, touch-reactive elements, and smooth animated transitions, backed up by the power of OpenGL graphics acceleration.
If you are new to Qt Designer, you can take a look at the Getting To Know Qt Designer document. For a quick tutorial on how to use Qt Designer, refer to A Quick Start to Qt Designer.
Table of Contents
- Qt Designer's Editing Modes
- Advanced Use
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Build complex application behaviours using signals and slots, and override widget event handling with custom events.
As already described, every interaction the user has with a Qt application causes an Event. There are multiple types of event, each representing a difference type of interaction — e.g. mouse or keyboard events.
Events that occur are passed to the event-specific handler on the widget where the interaction occurred. For example, clicking on a widget will cause a QMouseEvent
to be sent to the .mousePressEvent
event handler on the widget. This handler can interrogate the event to find out information, such as what triggered the event and where specifically it occurred.
You can intercept events by subclassing and overriding the handler function on the class, as you would for any other function. You can choose to filter, modify, or ignore events, passing them through to the normal handler for the event by calling the parent class function with super()
.
However, imagine you want to catch an event on 20 different buttons. Subclassing like this now becomes an incredibly tedious way of catching, interpreting and handling these events.
Thankfully Qt offers a neater approach to receiving notification of things happening in your application: Signals.
Signals
Instead of intercepting raw events, signals allow you to 'listen' for notifications of specific occurrences within your application. While these can be similar to events — a click on a button — they can also be more nuanced — updated text in a box. Data can also be sent alongside a signal - so as well as being notified of the updated text you can also receive it.
The receivers of signals are called Slots in Qt terminology. A number of standard slots are provided on Qt classes to allow you to wire together different parts of your application. However, you can also use any Python function as a slot, and therefore receive the message yourself.
Load up a fresh copy of `MyApp_window.py` and save it under a new name for this section. The code is copied below if you don't have it yet.
Basic signals
First, let's look at the signals available for our QMainWindow
. You can find this information in the Qt documentation. Scroll down to the Signals section to see the signals implemented for this class.
Qt 5 Documentation — QMainWindow Signals
As you can see, alongside the two QMainWindow
signals, there are 4 signals inherited from QWidget
and 2 signals inherited from Object
. If you click through to the QWidget
signal documentation you can see a .windowTitleChanged
signal implemented here. Next we'll demonstrate that signal within our application.
Qt 5 Documentation — Widget Signals
The code below gives a few examples of using the windowTitleChanged
signal.
Qt Creator Signals And Slots Tutorial For Beginners
Try commenting out the different signals and seeing the effect on what the slot prints.
We start by creating a function that will behave as a ‘slot’ for our signals.
Then we use .connect on the .windowTitleChanged
signal. We pass the function that we want to be called with the signal data. In this case the signal sends a string, containing the new window title.
If we run that, we see that we receive the notification that the window title has changed.
Events
Next, let’s take a quick look at events. Thanks to signals, for most purposes you can happily avoid using events in Qt, but it’s important to understand how they work for when they are necessary.
As an example, we're going to intercept the .contextMenuEvent
on QMainWindow
. This event is fired whenever a context menu is about to be shown, and is passed a single value event
of type QContextMenuEvent
.
To intercept the event, we simply override the object method with our new method of the same name. So in this case we can create a method on our MainWindow
subclass with the name contextMenuEvent
and it will receive all events of this type.
If you add the above method to your MainWindow
class and run your program you will discover that right-clicking in your window now displays the message in the print statement.
Sometimes you may wish to intercept an event, yet still trigger the default (parent) event handler. You can do this by calling the event handler on the parent class using super
as normal for Python class methods.
This allows you to propagate events up the object hierarchy, handling only those parts of an event handler that you wish.
However, in Qt there is another type of event hierarchy, constructed around the UI relationships. Widgets that are added to a layout, within another widget, may opt to pass their events to their UI parent. In complex widgets with multiple sub-elements this can allow for delegation of event handling to the containing widget for certain events.
However, if you have dealt with an event and do not want it to propagate in this way you can flag this by calling .accept()
on the event.
Alternatively, if you do want it to propagate calling .ignore()
will achieve this.
Qt Designer Signals And Slots Tutorial
Qt Creator Signals And Slots Tutorial Key
In this section we've covered signals, slots and events. We've demonstratedsome simple signals, including how to pass less and more data using lambdas.We've created custom signals, and shown how to intercept events, pass onevent handling and use .accept()
and .ignore()
to hide/show eventsto the UI-parent widget. In the next section we will go on to takea look at two common features of the GUI — toolbars and menus.